Heroics and Karazhan

Boylston | Multi-boxing | Thursday, May 15th, 2008

This week I finally managed to get my Paladin paired up with Lightning Overload for some early stabs at Heroics. I didn’t respec any of the team out of their 40/21 PvP build, however.  Running as Prot Paladin+4xShaman, the team killed the first two bosses in Ramparts and the first boss in Mana Tombs. We didn’t really attempt much else, and it’s clear that respeccing will be necessary to really farm heroic badges. My Paladin also has a bunch of spell damage needed in order to out-threat the Shaman consistently.

Also, I was able to help my guild out for our weekly Karazhan run by bringing the Paladin as off-tank and subbing in 1-3 Shaman for different fights as needed. The setup worked better than everyone expected, and the raid went pretty smoothly. DPS wasn’t as amazing as I am capable of normally, but it was passable. It’s very nice to be able to have enough DPSers to pinch hit on a KZ raid until other folks show up.

I don’t necessarily want to do a ton of PvE Heroics or raids with the team, but it is nice to slowly accumulate badges for some items that will help them in the arena!

Arena Week 9

Boylston | Multi-boxing | Tuesday, May 13th, 2008

Good week!!

Computer issues seem all ironed out for the moment and we had a combination of good play, good team draws, and some nice upset wins for 18-20 points.

Ended the week with an 8-4 record and 1605 rating.

Woot!

Remote Dual-Boxing

Boylston | Multi-boxing | Thursday, May 8th, 2008

Here I am remotely multiboxing in the middle of nowhere:

Hello from Farmington

Closest town to my location is Farmington, New Mexico, USA (it’s about 35 miles away).
That doesn’t seem like far, but this location is pretty sparse in terms of amenities. There’s no on-site electricity, no fresh water, and the men’s room is the nearest shrub (there aren’t any trees, really). Elevation is approximately 6800 ft and winds yesterday were 35-65 miles/hour.

Farmington

Laptop power is provided courtesy of a 3-phase Cummins generator running off natural gas coming directly out of a wellhead at the site. “Internet” is through an analog cellular modem whose signal is amplified and directed towards town on a Yagi high gain unidirectional antenna.

In a break in the action, I thought I’d log into WoW and check my mail for grins. Since solo is the new gimp, I decided I could at least dual-box and let Boylston enchant some of the team’s gear.

Google Lat/Long: 36.367669, -108.202286

Average ping: 1800ms on client 1, 2150ms on client 2.

Have YOU dual-boxed somewhere remote? Let me know if you have me beat!

Arena Week 8

Boylston | Multi-boxing | Tuesday, May 6th, 2008

Well, got the computer repaired (almost) and then played very mediocre matches this week.

We went 5-5 and ended at 1544 rating, including one loss due to me locking up and spontaneously rebooting. Arielas pulled out an amazing solo victory against a resto druid as well in another match where I locked up– the 5v1 became a 1v1 when my PC bombed out and Arielas dominated a Resto Druid in a 30 minute Resto Druid vs. Holy Paladin contest. Well, maybe “dominate” is too strong– we think the Druid /afk-ed out in the end.

It was a very frustrating week due to the computer issues, but we’ll keep our chin up and hit it again next week.

2 year old with no skillz pwns LO

Boylston | Multi-boxing | Sunday, May 4th, 2008

My youngest poured some water down LO’s main computer and fried at least a video card.  Still having some issues even after the card was replaced, so we’ll see how extensive the damage is…

Hopefully I’ll have a stable enough system to play some arena this week and grab points.  Cross your fingers!

Arena Week 7

Boylston | Multi-boxing | Monday, April 28th, 2008

Stagnation!

We fought a little over 30 games this week in two sessions, but struggled to make headway.  Ended up at 16-17 win/loss and a rating of 1546, a few points down from last week.

We fared a little better against resurrecting teams, which was nice, but had too many games where I failed to burst down their DPSers fast enough.  It feels like we are playing better teams than a few weeks ago, however.  LO will continue to work on their spell damage as time allows– I’ve got some travel coming up that’s going to limit my playtime.

Week 6 Video Available

Boylston | Multi-boxing | Wednesday, April 23rd, 2008

I did a little bit of commentary over Arielas’ video footage of some of our Arena games last week.  It’s available for download here!

Arena Week 6

Boylston | Multi-boxing | Monday, April 21st, 2008

This week looks like it’s going to end up with a 1566 rating and a 31-23 record. We played a LOT of games this week and really started to improve. Shammies need more spell damage, unfortunately, but things are looking up for our 5v5 performance.

+81 rating this week, and moving in the right direction. We’ll take it!

No Orcs Harmed

Boylston | Multi-boxing | Sunday, April 20th, 2008

No Orcs were harmed in the making of this screenshot. Can’t say the same for my Tauren friend, Tripas!

Tripas Dies in Blade?s Edge Arena

Arena Week 6 (in progress)

Boylston | Multi-boxing | Thursday, April 17th, 2008

After some coaching from Ellay, a fantastic shaman multiboxer, my partner and I gave it another go last night. We gained 80 or so points of rating and went 17-12 on the evening. The last two games were both heartbreaking 19 point losses, so if we had quit sooner we would have been up 120 so rating on the evening. We feel that our gameplay is much improved!

Here’s what we incorporated:
1.) Patience
2.) Patience
3.) Anti-Rush setup. This involves setting up totems when the 15-second alert goes off before the match, popping our first Bloodlust at 2sec before the doors open, and generally being alert to if they’re going to rush. We were also mounted up (or mounted+ghost wolf) for the start of every fight. Rushes against us by well coordinated/geared opponents are still problematic for us (more on this later), but this helped a ton!
4.) Better bloodlust awareness and grounding totem re-application, particularly mid-fight. This is related to being “patient” as well– I have convinced myself that it is “OK” to waste a couple GCDs on having everyone buffed and protected, even if we have taken a kill or two.
5.) 4xPurge on: the first target to kill, people who dart in and out of range to try to bait us out of our setup, and anyone else who becomes much squishier without any buffs (priests and SL warlocks, as examples). In prior weeks, I had not been too concerned with purging people since I thought I would just burst through their protection or extra HP, but I am now a believer in taking a GCD to purge them. Do the math on how much health a warrior has with and without Blessing of Kings, Fortitude, and the Warrior Shout buff, and you’ll become a believer yourself.
6.) My awareness of when a 4xEM+NS+CL combo will have a 95% kill outcome has gone up. This has become EASIER since I’m purging people and I have a better idea of what their baseline HP should be.
7.) I took Blood Fury (the orc racial) out of my 4xEM+NS+CL combo for the time being. I think I am doing enough damage to not need it, and I think it’s allowing my partner to deal with incoming damage much easier (particularly on alts).
8.) I am becoming better at knowing when to move the team and when to stay put and keep pumping out damage.
9.) We really got better at identifying and killing the DPS threats. In the absence of a mage that is trying to get into AoE range, I am loving a Hunter as my first target. They don’t have any immune-granting powers and generally go down fast. When I start on one, I hover my mouse over their location and expect the feign death. I simply target the corpse and keep pew-pewing until they’re dead. Compared to mages/warlocks, they also tend to stand in there and hope they get healed.
10.) Resetting. My partner and I have both gained the patience and discipline to tell each other, “OK, let’s reset out positioning/totems”. This means disengaging, not chasing, and regaining our original position. Totems go back down, water shield up, and we will do the same routine all over again, but just 5v4 or 5v3. We had one fight where they rezzed our first kill, so I’d love some feedback on how to best keep that problem down to a minimum.

Non-Rushes - Results:
We have gotten much better at waiting on the enemy team to make a mistake and then methodically picking them apart. We are better at Nagrand and Blade’s Edge arenas in this regard, but using Ellay’s positioning for Ruins of Lorderon is helping. We are favoring the charging warrior as the first target, and are getting much better at the following technique.

Warrior charges in, I purge off everything as my first cast, my partner attempts to stun him to keep him in one place. I then cast a LB, then start on a second cast. If his health is around the 60% (or less) mark, I will jump to cancel the second LB and pop 4xEM+NS+CL to blow up the warrior (I may add a /stopcasting into that macro, thinking about it more). Once that target is down, I switch to my second target, which is generally whoever may have been tagged by Chain Lightning on the first kill, since that tends to knock them down quite a bit.

Alternatively, if there’s a mage closing, I purge, cast one lightning bolt, and then immediately pop 4xEM+NS+CL so that both land at the same time and he dies before ice blocking. If the mage simply walks into range and stops to begin casting, I will purge, LB, but be a little more careful about burning my burst combo since those mages tend to Ice Block as soon as they see a volley headed their way.

Short story is, we learned a lot from Ellay’s video. We fought two or three matches in the Nagrand arena last night that looked almost like Ellay’s first match in the training video (except my targets don’t die *quite* as fast as his).

Getting Rushed - Results:
This is our biggest area for improvement, I think. We did get better as the night progressed, but Crusader Aura+Mounts in BE, anti-rush setup techniques in Nagrand/Ruins, and some practice/confidence have really helped. I really need to have BL going, a purged target, and some good positioning… but if this is in place, there’s a good chance we’ll blow up a melee DPSer quickly. Ironic as it is, if the proper setup is in place, then patience is also seeming to help me with being rushed. It’s much more important for me to have the right target acquired, get them debuffed, and make sure as many shammies as possible are facing them in these situations.

The ruins map is a little frustrating, since we had some fearbomb events that caused LoS issues right in and around the doorway. There are also some better teams that like to hide in a little nook just on either side of the doorway. By staying in Ellay’s spot, we took away the tomb from LoS issues, but created a problem with having people dancing in and out of those nooks. Argh.

Overall, we feel greatly improved and the rating should now slowly climb up. We are beating teams that are a little better geared than us, which feels good. When the team gets more geared, I think we will be in a better situation to rapidly gain rating. This has been much better practice, since I think we are going to build good habits and are starting to understand how to force teams to play into our strengths.

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